(However, most safe areas are only one jump wide.) You can move forwards/right/left always, and backwards only within a single safe area/obstacle. Obstacles are roads w/ vehicles, RR’s w/ trains, or rivers w/ water (unsafe) and moving logs (temporarily safe)). Safe areas are grass w/ trees, bushes, and rocks). Unlike the Lord of the Rings or the Hobbit, eagles are not good guys in this game. You can pause and wait for a safe interval to cross the obstacles - but not too long, or an eagle will swoop down and pick you off. The level is made up of alternating safe areas and obstacles with either vehicles that can strike you, or water you can fall into. There is only one level, but it is dynamic and keeps being created in front of you, and destroyed behind you. If your laptop doesn’t measure up, many students have successfully connected to their desktop gaming computer at home using Chrome Remote Desktop (installed both on their desktop and their laptop). It is recommended that your computer be as fast as possible to handle Unreal 4 (16 GB RAM+, with a fast video graphics card, and a very fast CPU). Ray tracing, shadowing, sound rendering, … are all generated by the Unreal Engine.
#MAGICAVOXEL DEAD GRASS CODE#
These assets and their textures are imported into Unreal, scaled, and rotated, and spawned dynamically as the game progresses.īlueprints containing the code to generate the game continuously, and control the movement, creation, destruction, lighting, sounds, and so forth are all written by you to mimic the game as closely as possible. The characters (chicken, eagle), vehicles (cars, trucks, trains), safe areas (grass), obstacles to cross (rivers, highways, and train tracks with crossing arms), landscape features (trees, bushes, logs, lily pads), and coins must all be created with a static mesh editing tool like MagicaVoxel. Using Unreal 4 and Magica Voxel (and other tools such as Blender if you wish), your job is to recreate the classic Crossy Road game.